class f__AnonymousType0<< Count > j__TPar
static void DebugRotate()
static bool Find(Point origin, GenSearch search, [Out] Point result)
static bool Gen(Point origin, GenShapeActionPair pair)
static void TileFrame(int x, int y, bool frameNeighbors=false)
static void ClearChestLocation(int x, int y)
static void WireLine(Point start, Point end)
static void ClearTile(int x, int y, bool frameNeighbors=false)
static Rectangle ClampToWorld(Rectangle tileRectangle)
static bool Gen(Point origin, GenShape shape, GenAction action)
static void ClearWall(int x, int y, bool frameNeighbors=false)
static void SquareWallFrame(int i, int j, bool resetFrame=true)
static void TileFrame(int i, int j, bool resetFrame=false, bool noBreak=false)