terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TileFrame()

static void Terraria.WorldBuilding.WorldUtils.TileFrame ( int x,
int y,
bool frameNeighbors = false )
inlinestatic

Definition at line 105 of file WorldUtils.cs.

106 {
107 int num = 1;
108 if (num == 0)
109 {
110 }
111 int num2 = 1;
112 long num3 = 0L;
113 WorldGen.TileFrame(x, y, num2 != 0, num3 != 0L);
114 if (num == 0)
115 {
116 }
117 int num4 = 1;
118 long num5 = 0L;
119 WorldGen.TileFrame(0, y, num4 != 0, num5 != 0L);
120 int num6 = 1;
121 long num7 = 0L;
122 WorldGen.TileFrame(0, y, num6 != 0, num7 != 0L);
123 int num8 = 1;
124 long num9 = 0L;
125 WorldGen.TileFrame(x, y, num8 != 0, num9 != 0L);
126 int num10 = 1;
127 long num11 = 0L;
128 WorldGen.TileFrame(x, y, num10 != 0, num11 != 0L);
129 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, System.L, and Terraria.WorldGen.TileFrame().

Referenced by Terraria.WorldBuilding.Actions.SetTile.Apply(), Terraria.WorldBuilding.Actions.SetTileKeepWall.Apply(), Terraria.WorldBuilding.Actions.SetFrames.Apply(), Terraria.GameContent.Biomes.MiningExplosivesBiome.Place(), Terraria.GameContent.Biomes.GraniteBiome.PlaceDecorations(), Terraria.GameContent.Generation.TrackGenerator.PlacePath(), and Terraria.GameContent.Biomes.MarbleBiome.PlaceSlab().