terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ ClearTile()

static void Terraria.WorldBuilding.WorldUtils.ClearTile ( int x,
int y,
bool frameNeighbors = false )
inlinestatic

Definition at line 64 of file WorldUtils.cs.

65 {
66 if (!true)
67 {
68 }
69 Tile tile;
70 tile.ClearTile();
71 long num = 0L;
72 long num2 = 0L;
73 WorldGen.TileFrame(0, y, num != 0L, num2 != 0L);
74 long num3 = 0L;
75 long num4 = 0L;
76 WorldGen.TileFrame(0, y, num3 != 0L, num4 != 0L);
77 long num5 = 0L;
78 long num6 = 0L;
79 WorldGen.TileFrame(x, y, num5 != 0L, num6 != 0L);
80 long num7 = 0L;
81 long num8 = 0L;
82 WorldGen.TileFrame(x, y, num7 != 0L, num8 != 0L);
83 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.ClearTile(), j__TPar, System.L, and Terraria.WorldGen.TileFrame().

Referenced by Terraria.WorldBuilding.Actions.ClearTile.Apply(), and Terraria.WorldBuilding.WorldUtils.ClearChestLocation().