29 Debug.
Log(
"SetupPaths: Unity path is empty. Trying native method...");
61 public void WriteFile(
string filename,
byte[] fileData)
class f__AnonymousType0<< Count > j__TPar
byte[] ReadFile(string filename)
void SetAttributes(string filename, FileAttributes fileAttributes)
void WriteFile(string filename, byte[] fileData)
void CreateDirectory(string directory)
string[] GetFiles(string path, string searchPattern)
bool Exists(string filename)
string[] GetFolders(string path)
void Delete(string filename)
void Unmount(bool forSync)
PlatformUser platformUser
DefaultFileAPI(PlatformUser user)
static string[] GetDirectories(string path)
static bool Exists(string path)
static DirectoryInfo CreateDirectory(string path)
static string[] GetFiles(string path)
static void SetAttributes(string path, FileAttributes fileAttributes)
static bool Exists(string path)
static byte[] ReadAllBytes(string path)
static void WriteAllBytes(string path, byte[] bytes)
static void Delete(string path)
static string GetDirectoryName(string path)
static string persistentDataPath
static void Log(object message)