static void GetDistance(int testWidth, int testHeight, Vector2 testPosition, Player localPlayer, SpriteFont font, Player player, string nameToShow, [Out] Vector2 namePlatePos, [Out] float namePlateDist, [Out] Vector2 measurement)
List< NewMultiplayerClosePlayersOverlay.PlayerOnScreenCache > _playerOnScreenCache
List< NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache > _playerOffScreenCache
static Terraria.Graphics.Camera Camera
PlayerOffScreenCache(string name, Vector2 pos, Color color, Vector2 npDistPos, string npDist, Player thePlayer, Vector2 theMeasurement)
void DrawPlayerName_WhenPlayerIsOnScreen(SpriteBatch spriteBatch)
PlayerOnScreenCache(string name, Vector2 pos, Color color)