terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayerDistance()

void Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache.DrawPlayerDistance ( SpriteBatch spriteBatch)
inline

Definition at line 152 of file NewMultiplayerClosePlayersOverlay.cs.

153 {
154 if (!true)
155 {
156 }
157 float x = this.distanceDrawPosition.X;
158 float y = this.distanceDrawPosition.Y;
159 string text = this.distanceString;
160 if (!true)
161 {
162 }
163 float x2 = this.distanceDrawPosition.X;
164 float y2 = this.distanceDrawPosition.Y;
165 string text2 = this.distanceString;
166 float x3 = this.distanceDrawPosition.X;
167 float y3 = this.distanceDrawPosition.Y;
168 string text3 = this.distanceString;
169 float x4 = this.distanceDrawPosition.X;
170 float y4 = this.distanceDrawPosition.Y;
171 string text4 = this.distanceString;
172 string text5 = this.distanceString;
173 float x5 = this.distanceDrawPosition.X;
174 float y5 = this.distanceDrawPosition.Y;
175 Color color = this.namePlateColor;
176 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache.distanceDrawPosition, Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache.distanceString, j__TPar, Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache.namePlateColor, System.text, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.