terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayerName()

void Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache.DrawPlayerName ( SpriteBatch spriteBatch)
inline

Definition at line 104 of file NewMultiplayerClosePlayersOverlay.cs.

105 {
106 float x = this.namePlatePos.X;
107 float y = this.namePlatePos.Y;
108 if (49696 == 0)
109 {
110 }
111 if (49696 == 0)
112 {
113 }
114 string text = this.nameToShow;
115 if (49696 == 0)
116 {
117 }
118 string text2 = this.nameToShow;
119 string text3 = this.nameToShow;
120 string text4 = this.nameToShow;
121 string text5 = this.nameToShow;
122 Color color = this.namePlateColor;
123 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache.namePlateColor, Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache.namePlatePos, Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache.nameToShow, System.text, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.