Func< float, Color > _blipFunc
Action< float > _slideKeyboardAction
override void DrawSelf(SpriteBatch spriteBatch)
Func< float > _getSliderValue
UIVerticalSlider(Func< float > getStatus, Action< float > setStatusKeyboard, Action setStatusGamepad, Color color)
bool DrawValueBarDynamicWidth(SpriteBatch spriteBatch, [Out] float sliderValueThatWasSet)
static Microsoft.Xna.Framework.Vector2 MouseScreen