15 float x =
proj.position.X;
16 float y =
proj.position.Y;
26 if (customAnimation !=
null)
139 int frame =
proj.frame;
142 int frameCounter =
proj.frameCounter;
class f__AnonymousType0<< Count > j__TPar
CustomAnimationCode(object @object, IntPtr method)
void EndInvoke(IAsyncResult result)
IAsyncResult BeginInvoke(Projectile proj, bool walking, AsyncCallback callback, object @object)
void Invoke(Projectile proj, bool walking)
SettingsForCharacterPreview WhenNotSelected([Optional] int? startFrame, [Optional] int? frameCount, [Optional] int? delayPerFrame, [Optional] bool? bounceLoop)
SettingsForCharacterPreview WithOffset(float x, float y)
SettingsForCharacterPreview.CustomAnimationCode CustomAnimation
SettingsForCharacterPreview WithSpriteDirection(int spriteDirection)
SettingsForCharacterPreview WithCode(SettingsForCharacterPreview.CustomAnimationCode customAnimation)
SettingsForCharacterPreview()
SettingsForCharacterPreview WithOffset(Vector2 offset)
void ApplyTo(Projectile proj, bool walking)
SettingsForCharacterPreview.SelectionBasedSettings Selected
static void Modify(SettingsForCharacterPreview.SelectionBasedSettings target, int? startFrame, int? frameCount, int? delayPerFrame, bool? bounceLoop)
SettingsForCharacterPreview WhenSelected([Optional] int? startFrame, [Optional] int? frameCount, [Optional] int? delayPerFrame, [Optional] bool? bounceLoop)
SettingsForCharacterPreview.SelectionBasedSettings NotSelected
void ApplyTo(Projectile proj)