terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ApplyTo()

void Terraria.DataStructures.SettingsForCharacterPreview.ApplyTo ( Projectile proj,
bool walking )
inline

Definition at line 12 of file SettingsForCharacterPreview.cs.

13 {
14 int num = 1;
15 float x = proj.position.X;
16 float y = proj.position.Y;
17 float x2 = this.Offset.X;
18 float y2 = this.Offset.Y;
19 if (num == 0)
20 {
21 }
22 int spriteDirection = this.SpriteDirection;
23 proj.spriteDirection = spriteDirection;
24 proj.direction = spriteDirection;
26 if (customAnimation != null)
27 {
28 IntPtr invoke_impl = customAnimation.invoke_impl;
29 IntPtr method_code = customAnimation.method_code;
30 IntPtr method = customAnimation.method;
31 return;
32 }
33 }
class f__AnonymousType0<< Count > j__TPar
SettingsForCharacterPreview.CustomAnimationCode CustomAnimation

References Terraria.DataStructures.SettingsForCharacterPreview.CustomAnimation, j__TPar, Terraria.DataStructures.SettingsForCharacterPreview.Offset, Terraria.DataStructures.SettingsForCharacterPreview.SpriteDirection, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.