override void Update(GameTime gameTime)
Rectangle GetItemSlotHitbox(int startX, int startY, int startItemIndex, int i)
void GetGridParameters([Out] int startX, [Out] int startY, [Out] int startItemIndex, [Out] int endItemIndex)
override List< SnapPoint > GetSnapPoints()
override void DrawSelf(SpriteBatch spriteBatch)
void SetContentsToShow(List< int > itemIdsToShow)
static Microsoft.Xna.Framework.Vector2 MouseScreen
static Player LocalPlayer