class f__AnonymousType0<< Count > j__TPar
virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash)
virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)