terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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StateMachineBehaviour.cs
Go to the documentation of this file.
1using System;
4
5namespace UnityEngine
6{
7 // Token: 0x02000012 RID: 18
9 public abstract class StateMachineBehaviour : ScriptableObject
10 {
11 // Token: 0x06000012 RID: 18 RVA: 0x00002264 File Offset: 0x00000464
12 public virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
13 {
14 }
15
16 // Token: 0x06000013 RID: 19 RVA: 0x00002274 File Offset: 0x00000474
17 public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
18 {
19 }
20
21 // Token: 0x06000014 RID: 20 RVA: 0x00002284 File Offset: 0x00000484
22 public virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
23 {
24 }
25
26 // Token: 0x06000015 RID: 21 RVA: 0x00002294 File Offset: 0x00000494
27 public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
28 {
29 }
30
31 // Token: 0x06000016 RID: 22 RVA: 0x000022A4 File Offset: 0x000004A4
32 public virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
33 {
34 }
35
36 // Token: 0x06000017 RID: 23 RVA: 0x000022B4 File Offset: 0x000004B4
37 public virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
38 {
39 }
40
41 // Token: 0x06000018 RID: 24 RVA: 0x000022C4 File Offset: 0x000004C4
42 public virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash)
43 {
44 }
45
46 // Token: 0x06000019 RID: 25 RVA: 0x000022D4 File Offset: 0x000004D4
50
51 // Token: 0x0600001A RID: 26 RVA: 0x000022E4 File Offset: 0x000004E4
55
56 // Token: 0x0600001B RID: 27 RVA: 0x000022F4 File Offset: 0x000004F4
60
61 // Token: 0x0600001C RID: 28 RVA: 0x00002304 File Offset: 0x00000504
65
66 // Token: 0x0600001D RID: 29 RVA: 0x00002314 File Offset: 0x00000514
70
71 // Token: 0x0600001E RID: 30 RVA: 0x00002324 File Offset: 0x00000524
75
76 // Token: 0x0600001F RID: 31 RVA: 0x00002334 File Offset: 0x00000534
80
81 // Token: 0x06000020 RID: 32 RVA: 0x00002344 File Offset: 0x00000544
83 {
84 }
85 }
86}
class f__AnonymousType0<< Count > j__TPar
virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash)
virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)