terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AnimationClipPlayable.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Playables
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine.Animations
7
{
8
// Token: 0x02000018 RID: 24
9
[
RequiredByNativeCode
]
10
[
NativeHeader
(
"Modules/Animation/Director/AnimationClipPlayable.h"
)]
11
[
NativeHeader
(
"Modules/Animation/ScriptBindings/AnimationClipPlayable.bindings.h"
)]
12
[
StaticAccessor
(
"AnimationClipPlayableBindings"
,
StaticAccessorType
.DoubleColon)]
13
public
struct
AnimationClipPlayable
:
IEquatable
<AnimationClipPlayable>
14
{
15
// Token: 0x06000037 RID: 55 RVA: 0x0000252C File Offset: 0x0000072C
16
public
PlayableHandle
GetHandle
()
17
{
18
return
this.
m_Handle
;
19
}
20
21
// Token: 0x06000038 RID: 56 RVA: 0x00002540 File Offset: 0x00000740
22
public
bool
Equals
(
AnimationClipPlayable
other
)
23
{
24
PlayableHandle
handle = this.
m_Handle
;
25
if
(!
true
)
26
{
27
}
28
bool
flag;
29
return
flag;
30
}
31
32
// Token: 0x04000045 RID: 69
33
private
PlayableHandle
m_Handle
;
34
}
35
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.IEquatable
Definition
IEquatable.cs:7
System
Definition
__ComObject.cs:4
UnityEngine.Animations
Definition
AnimationClipPlayable.cs:7
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Playables
Definition
FrameData.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.Animations.AnimationClipPlayable.GetHandle
PlayableHandle GetHandle()
Definition
AnimationClipPlayable.cs:16
UnityEngine.Animations.AnimationClipPlayable.Equals
bool Equals(AnimationClipPlayable other)
Definition
AnimationClipPlayable.cs:22
UnityEngine.Animations.AnimationClipPlayable.m_Handle
PlayableHandle m_Handle
Definition
AnimationClipPlayable.cs:33
UnityEngine.Animations.AnimationClipPlayable
Definition
AnimationClipPlayable.cs:14
UnityEngine.Playables.PlayableHandle
Definition
PlayableHandle.cs:13
source
UnityEngine.AnimationModule
UnityEngine
Animations
AnimationClipPlayable.cs
Generated by
1.10.0