terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AnimatorStateInfo.cs
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1using System;
4
5namespace UnityEngine
6{
7 // Token: 0x0200000E RID: 14
8 [NativeHeader("Modules/Animation/AnimatorInfo.h")]
10 public struct AnimatorStateInfo
11 {
12 // Token: 0x0400002A RID: 42
13 private int m_Name;
14
15 // Token: 0x0400002B RID: 43
16 private int m_Path;
17
18 // Token: 0x0400002C RID: 44
19 private int m_FullPath;
20
21 // Token: 0x0400002D RID: 45
22 private float m_NormalizedTime;
23
24 // Token: 0x0400002E RID: 46
25 private float m_Length;
26
27 // Token: 0x0400002F RID: 47
28 private float m_Speed;
29
30 // Token: 0x04000030 RID: 48
31 private float m_SpeedMultiplier;
32
33 // Token: 0x04000031 RID: 49
34 private int m_Tag;
35
36 // Token: 0x04000032 RID: 50
37 private int m_Loop;
38 }
39}
class f__AnonymousType0<< Count > j__TPar