terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AnimatorControllerPlayable.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Playables
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine.Animations
7
{
8
// Token: 0x02000014 RID: 20
9
[
NativeHeader
(
"Modules/Animation/Director/AnimatorControllerPlayable.h"
)]
10
[
NativeHeader
(
"Modules/Animation/RuntimeAnimatorController.h"
)]
11
[
StaticAccessor
(
"AnimatorControllerPlayableBindings"
,
StaticAccessorType
.DoubleColon)]
12
[
RequiredByNativeCode
]
13
[
NativeHeader
(
"Modules/Animation/AnimatorInfo.h"
)]
14
[
NativeHeader
(
"Modules/Animation/ScriptBindings/AnimatorControllerPlayable.bindings.h"
)]
15
[
NativeHeader
(
"Modules/Animation/ScriptBindings/Animator.bindings.h"
)]
16
public
struct
AnimatorControllerPlayable
:
IEquatable
<AnimatorControllerPlayable>
17
{
18
// Token: 0x06000025 RID: 37 RVA: 0x000023A4 File Offset: 0x000005A4
19
internal
AnimatorControllerPlayable
(
PlayableHandle
handle)
20
{
21
if
(!
true
)
22
{
23
}
24
PlayableHandle
@
null
=
PlayableHandle
.
Null
;
25
this.m_Handle
= @
null
;
26
this.
SetHandle
(handle);
27
}
28
29
// Token: 0x06000026 RID: 38 RVA: 0x000023CC File Offset: 0x000005CC
30
public
PlayableHandle
GetHandle
()
31
{
32
return
this.
m_Handle
;
33
}
34
35
// Token: 0x06000027 RID: 39 RVA: 0x000023E0 File Offset: 0x000005E0
36
public
void
SetHandle
(
PlayableHandle
handle)
37
{
38
}
39
40
// Token: 0x06000028 RID: 40 RVA: 0x000023F0 File Offset: 0x000005F0
41
public
bool
Equals
(
AnimatorControllerPlayable
other
)
42
{
43
PlayableHandle
handle = this.
m_Handle
;
44
if
(!
true
)
45
{
46
}
47
bool
flag;
48
return
flag;
49
}
50
51
// Token: 0x06000029 RID: 41 RVA: 0x00002408 File Offset: 0x00000608
52
// Note: this type is marked as 'beforefieldinit'.
53
static
AnimatorControllerPlayable
()
54
{
55
if
(!
true
)
56
{
57
}
58
PlayableHandle
@
null
=
PlayableHandle
.
Null
;
59
}
60
61
// Token: 0x0400003D RID: 61
62
private
PlayableHandle
m_Handle
;
63
64
// Token: 0x0400003E RID: 62
65
private
static
readonly
AnimatorControllerPlayable
m_NullPlayable
;
66
}
67
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.IEquatable
Definition
IEquatable.cs:7
System
Definition
__ComObject.cs:4
UnityEngine.Animations
Definition
AnimationClipPlayable.cs:7
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Playables
Definition
FrameData.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.Animations.AnimatorControllerPlayable.AnimatorControllerPlayable
static AnimatorControllerPlayable()
Definition
AnimatorControllerPlayable.cs:53
UnityEngine.Animations.AnimatorControllerPlayable.Equals
bool Equals(AnimatorControllerPlayable other)
Definition
AnimatorControllerPlayable.cs:41
UnityEngine.Animations.AnimatorControllerPlayable.m_NullPlayable
static readonly AnimatorControllerPlayable m_NullPlayable
Definition
AnimatorControllerPlayable.cs:65
UnityEngine.Animations.AnimatorControllerPlayable.m_Handle
PlayableHandle m_Handle
Definition
AnimatorControllerPlayable.cs:62
UnityEngine.Animations.AnimatorControllerPlayable.GetHandle
PlayableHandle GetHandle()
Definition
AnimatorControllerPlayable.cs:30
UnityEngine.Animations.AnimatorControllerPlayable.AnimatorControllerPlayable
AnimatorControllerPlayable(PlayableHandle handle)
Definition
AnimatorControllerPlayable.cs:19
UnityEngine.Animations.AnimatorControllerPlayable.SetHandle
void SetHandle(PlayableHandle handle)
Definition
AnimatorControllerPlayable.cs:36
UnityEngine.Animations.AnimatorControllerPlayable
Definition
AnimatorControllerPlayable.cs:17
UnityEngine.Playables.PlayableHandle.Null
static PlayableHandle Null
Definition
PlayableHandle.cs:42
UnityEngine.Playables.PlayableHandle
Definition
PlayableHandle.cs:13
source
UnityEngine.AnimationModule
UnityEngine
Animations
AnimatorControllerPlayable.cs
Generated by
1.10.0