terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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BasicExample.cs
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1using System;
2using InControl;
3using UnityEngine;
4
5namespace BasicExample
6{
7 // Token: 0x02000010 RID: 16
9 {
10 // Token: 0x06000052 RID: 82 RVA: 0x00003228 File Offset: 0x00001428
11 private void Update()
12 {
13 if (!true)
14 {
15 }
17 Transform transform = base.transform;
18 float deltaTime = Time.deltaTime;
19 float num = activeDevice.LeftStickX;
22 float num2 = activeDevice.LeftStickY;
23 bool isPressed = activeDevice.Action1.IsPressed;
24 bool isPressed2 = activeDevice.Action2.IsPressed;
25 Material material = base.GetComponent<Renderer>().material;
26 }
27
28 // Token: 0x06000053 RID: 83 RVA: 0x000032A4 File Offset: 0x000014A4
29 public BasicExample()
30 {
31 }
32 }
33}
class f__AnonymousType0<< Count > j__TPar
InputControl LeftStickX
InputControl LeftStickY
static InputDevice ActiveDevice
static float deltaTime
Definition Time.cs:14