102 ushort type = tile.
type;
176 byte liquid = tile.
liquid;
181 if (-1073741824 == 0)
186 if (-1073741824 == 0)
205 private static void TripWire(
int left,
int top,
int width,
int height)
217 bool flag = tile.
wire();
234 short frameX = tile.
frameX;
270 int size = next.
_size;
302 ushort type = tile.
type;
382 ushort type = tile.
type;
411 if (-2147483648 == 0)
482 bool flag = tile.
active();
class f__AnonymousType0<< Count > j__TPar
static int Sign(double value)
static WiresUI.Settings.MultiToolMode ToolMode
static void StartCachingType(int t)
static bool NetClientOnly
static void ToggleCampFire(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires)
static void Toggle2x2Light(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires)
static DoubleStack< byte > _wireDirectionList
static Queue< Point16 > _LampsToCheck
static bool Actuate(int i, int j)
static void ToggleLampPost(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires)
static void ToggleLamp(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires)
static void SkipWire(Point16 point)
static Dictionary< Point16, bool > _wireSkip
static void MassWireOperationInner(Player user, Point ps, Point pe, Vector2 dropPoint, bool dir, int wireCount, int actuatorCount)
static Dictionary< Point16, byte > _PixelBoxTriggers
static void ToggleTorch(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn)
static void HitWire(DoubleStack< Point16 > next, int wireType)
static void ToggleFirePlace(int i, int j, Tile theBlock, bool? forcedStateWhereTrueIsOn, bool doSkipWires)
static bool TeleporterHitboxIntersects(Rectangle teleporter, Rectangle entity)
static void PixelBoxPass()
static bool CheckMech(int i, int j, int time)
static void DeActive(int i, int j)
static void LogicGatePass()
static DoubleStack< Point16 > _wireList
static IEntitySource GetProjectileSource(int sourceTileX, int sourceTileY)
static Queue< Point16 > _GatesCurrent
static void ToggleCandle(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn)
static void MassWireOperation(Point ps, Point pe, Player master)
static ? bool MassWireOperationStep(Player user, Point pt, WiresUI.Settings.MultiToolMode mode, int wiresLeftToConsume, int actuatorsLeftToConstume)
static void PokeLogicGate(int lampX, int lampY)
static Vector2[] _teleport
static void ToggleHolidayLight(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn)
static void ActuateForced(int i, int j)
static void ToggleHangingLantern(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires)
static IEntitySource GetItemSource(int sourceTileX, int sourceTileY)
static void ToggleChandelier(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires)
static void SkipWire(int x, int y)
static void CheckLogicGate(int lampX, int lampY)
static Dictionary< Point16, bool > _GatesDone
static void SetCurrentUser(int plr=-1)
static Dictionary< Point16, byte > _toProcess
static void TripWire(int left, int top, int width, int height)
static void HitSwitch(int i, int j)
static void ReActive(int i, int j)
static Queue< Point16 > _GatesNext
static void GeyserTrap(int i, int j)
static int _currentWireColor
static void HitWireSingle(int i, int j)
static bool blockPlayerTeleportationForOneIteration
static IEntitySource GetNPCSource(int sourceTileX, int sourceTileY)
static bool InWorld(int x, int y, int fluff=0)
static void SquareTileFrame(int i, int j, bool resetFrame=true)
void liquidType(int liquidType)