terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ReActive()

static void Terraria.Wiring.ReActive ( int i,
int j )
inlinestaticprivate

Definition at line 516 of file Wiring.cs.

517 {
518 if (!true)
519 {
520 }
521 long num = 0L;
522 Tile tile;
523 tile.inActive(num != 0L);
524 if (!true)
525 {
526 }
527 long num2 = 0L;
528 WorldGen.SquareTileFrame(i, j, num2 != 0L);
529 bool logicHost = Main.LogicHost;
530 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.inActive(), j__TPar, System.L, Terraria.Main.LogicHost, and Terraria.WorldGen.SquareTileFrame().

Referenced by Terraria.Wiring.Actuate(), and Terraria.Wiring.ActuateForced().