terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ HitSwitch()

static void Terraria.Wiring.HitSwitch ( int i,
int j )
inlinestatic

Definition at line 90 of file Wiring.cs.

91 {
92 int num = 1;
93 if (num == 0)
94 {
95 }
96 long num2 = 0L;
97 bool flag = WorldGen.InWorld(i, j, (int)num2);
98 if (num == 0)
99 {
100 }
101 Tile tile;
102 ushort type = tile.type;
103 if (num == 0)
104 {
105 }
106 int num3 = 1;
107 int num4 = 1;
108 Wiring.TripWire(i, j, num3, num4);
109 }
class f__AnonymousType0<< Count > j__TPar
static Wiring()
Definition Wiring.cs:563

References Terraria.WorldGen.InWorld(), j__TPar, System.L, Terraria.Wiring.TripWire(), and Terraria.Tile.type.

Referenced by Terraria.Wiring.HitWireSingle(), Terraria.WorldGen.ReplaceTIle_DoActualReplacement(), Terraria.Player.TileInteractionsUse(), and Terraria.GameContent.Tile_Entities.TELogicSensor.UpdateEndInternal().