terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
LegacyMultiplayerClosePlayersOverlay.cs
Go to the documentation of this file.
1using System;
6
8{
9 // Token: 0x02000A63 RID: 2659
11 {
12 // Token: 0x06004E87 RID: 20103 RVA: 0x00276DB0 File Offset: 0x00274FB0
13 public void Draw()
14 {
15 if (!true)
16 {
17 }
18 if (!true)
19 {
20 }
21 if (!true)
22 {
23 }
25 int screenWidth = Main.screenWidth;
26 int screenHeight = Main.screenHeight;
27 Vector2 screenPosition = Main.screenPosition;
29 if (!true)
30 {
31 }
32 int myPlayer = Main.myPlayer;
33 Camera camera = Main.Camera;
35 int num = 17279;
36 if (num == 0 || num != 0)
37 {
38 return;
39 }
42 }
43
44 // Token: 0x06004E88 RID: 20104 RVA: 0x00276EB4 File Offset: 0x002750B4
45 private static void DrawPlayerName2(SpriteBatch spriteBatch, Color namePlateColor, string npDist, Vector2 npDistPos)
46 {
47 if (!true)
48 {
49 }
50 if (!true)
51 {
52 }
53 }
54
55 // Token: 0x06004E89 RID: 20105 RVA: 0x00276EC8 File Offset: 0x002750C8
56 private static void DrawPlayerName(SpriteBatch spriteBatch, string namePlate, Vector2 namePlatePos, Color namePlateColor)
57 {
58 if (!true)
59 {
60 }
61 float x = namePlatePos.X;
62 float y = namePlatePos.Y;
63 if (!true)
64 {
65 }
66 float x2 = namePlatePos.X;
67 float y2 = namePlatePos.Y;
68 float x3 = namePlatePos.X;
69 float y3 = namePlatePos.Y;
70 float x4 = namePlatePos.X;
71 float y4 = namePlatePos.Y;
72 float x5 = namePlatePos.X;
73 float y5 = namePlatePos.Y;
74 }
75
76 // Token: 0x06004E8A RID: 20106 RVA: 0x00276F28 File Offset: 0x00275128
80 }
81}
class f__AnonymousType0<< Count > j__TPar
static void DrawPlayerName(SpriteBatch spriteBatch, string namePlate, Vector2 namePlatePos, Color namePlateColor)
static void DrawPlayerName2(SpriteBatch spriteBatch, Color namePlateColor, string npDist, Vector2 npDistPos)
static int myPlayer
Definition Main.cs:2337
static Microsoft.Xna.Framework.Vector2 screenPosition
Definition Main.cs:1973
static int screenHeight
Definition Main.cs:2015
static Terraria.Graphics.Camera Camera
Definition Main.cs:296
static int screenWidth
Definition Main.cs:2001