terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ Draw()

void Terraria.GameContent.UI.LegacyMultiplayerClosePlayersOverlay.Draw ( )
inline

Implements Terraria.GameContent.UI.IMultiplayerClosePlayersOverlay.

Definition at line 13 of file LegacyMultiplayerClosePlayersOverlay.cs.

14 {
15 if (!true)
16 {
17 }
18 if (!true)
19 {
20 }
21 if (!true)
22 {
23 }
25 int screenWidth = Main.screenWidth;
26 int screenHeight = Main.screenHeight;
27 Vector2 screenPosition = Main.screenPosition;
29 if (!true)
30 {
31 }
32 int myPlayer = Main.myPlayer;
33 Camera camera = Main.Camera;
34 Vector2 screenPosition2 = Main.screenPosition;
35 int num = 17279;
36 if (num == 0 || num != 0)
37 {
38 return;
39 }
40 int screenWidth2 = Main.screenWidth;
41 int screenHeight2 = Main.screenHeight;
42 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Main.Camera, j__TPar, Terraria.Main.myPlayer, Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, Terraria.GameInput.PlayerInput.SetZoom_UI(), and Terraria.GameInput.PlayerInput.SetZoom_World().