terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ DrawPlayerName()

static void Terraria.GameContent.UI.LegacyMultiplayerClosePlayersOverlay.DrawPlayerName ( SpriteBatch spriteBatch,
string namePlate,
Vector2 namePlatePos,
Color namePlateColor )
inlinestaticprivate

Definition at line 56 of file LegacyMultiplayerClosePlayersOverlay.cs.

57 {
58 if (!true)
59 {
60 }
61 float x = namePlatePos.X;
62 float y = namePlatePos.Y;
63 if (!true)
64 {
65 }
66 float x2 = namePlatePos.X;
67 float y2 = namePlatePos.Y;
68 float x3 = namePlatePos.X;
69 float y3 = namePlatePos.Y;
70 float x4 = namePlatePos.X;
71 float y4 = namePlatePos.Y;
72 float x5 = namePlatePos.X;
73 float y5 = namePlatePos.Y;
74 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.