Terraria
v1.4.4.9
Terraria source code documentation
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RainShader.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework
;
3
using
ReLogic.Peripherals.RGB
;
4
5
namespace
Terraria.GameContent.RGB
;
6
7
public
class
RainShader
:
ChromaShader
8
{
9
private
bool
_inBloodMoon
;
10
11
public
override
void
Update
(
float
elapsedTime)
12
{
13
_inBloodMoon
=
Main
.
bloodMoon
;
14
}
15
16
[RgbProcessor(
/*Could not decode attribute arguments.*/
)]
17
private
void
ProcessHighDetail
(
RgbDevice
device,
Fragment
fragment,
EffectDetailLevel
quality,
float
time)
18
{
19
Vector4
value
= ((!
_inBloodMoon
) ?
new
Vector4
(0f, 0f, 1f, 1f) :
new
Vector4
(1f, 0f, 0f, 1f));
20
Vector4
vector =
new
Vector4
(0f, 0f, 0f, 0.75f);
21
for
(
int
i = 0; i < fragment.
Count
; i++)
22
{
23
Point
gridPositionOfIndex = fragment.
GetGridPositionOfIndex
(i);
24
Vector2
canvasPositionOfIndex = fragment.
GetCanvasPositionOfIndex
(i);
25
float
num = (
NoiseHelper
.
GetStaticNoise
(gridPositionOfIndex.
X
) * 10f + time) % 10f - canvasPositionOfIndex.
Y
;
26
Vector4
vector2 = vector;
27
if
(num > 0f)
28
{
29
float
amount =
Math
.
Max
(0f, 1.2f - num);
30
if
(num < 0.2f)
31
{
32
amount = num * 5f;
33
}
34
vector2 =
Vector4
.
Lerp
(vector2,
value
, amount);
35
}
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fragment.
SetColor
(i, vector2);
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}
38
}
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}
ReLogic.Peripherals.RGB.ChromaShader
Definition
ChromaShader.cs:8
ReLogic.Peripherals.RGB.Fragment.Count
readonly int Count
Definition
Fragment.cs:14
ReLogic.Peripherals.RGB.Fragment.GetGridPositionOfIndex
Point GetGridPositionOfIndex(int index)
Definition
Fragment.cs:81
ReLogic.Peripherals.RGB.Fragment.SetColor
void SetColor(int index, Vector4 color)
Definition
Fragment.cs:97
ReLogic.Peripherals.RGB.Fragment.GetCanvasPositionOfIndex
Vector2 GetCanvasPositionOfIndex(int index)
Definition
Fragment.cs:75
ReLogic.Peripherals.RGB.Fragment
Definition
Fragment.cs:7
ReLogic.Peripherals.RGB.RgbDevice
Definition
RgbDevice.cs:7
System.Math.Max
static byte Max(byte val1, byte val2)
Definition
Math.cs:738
System.Math
Definition
Math.cs:13
Terraria.GameContent.RGB.NoiseHelper.GetStaticNoise
static float GetStaticNoise(int index)
Definition
NoiseHelper.cs:37
Terraria.GameContent.RGB.NoiseHelper
Definition
NoiseHelper.cs:8
Terraria.GameContent.RGB.RainShader.ProcessHighDetail
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
Definition
RainShader.cs:17
Terraria.GameContent.RGB.RainShader.Update
override void Update(float elapsedTime)
Definition
RainShader.cs:11
Terraria.GameContent.RGB.RainShader._inBloodMoon
bool _inBloodMoon
Definition
RainShader.cs:9
Terraria.GameContent.RGB.RainShader
Definition
RainShader.cs:8
Terraria.Main.bloodMoon
static bool bloodMoon
Definition
Main.cs:1296
Terraria.Main
Definition
Main.cs:79
Microsoft.Xna.Framework
Definition
AlphaTestEffect.cs:1
ReLogic.Peripherals.RGB.EffectDetailLevel
EffectDetailLevel
Definition
EffectDetailLevel.cs:4
ReLogic.Peripherals.RGB
Definition
CorsairAccessMode.cs:1
System.ExceptionArgument.value
@ value
System
Definition
BlockingCollection.cs:8
Terraria.GameContent.RGB
Definition
BlizzardShader.cs:4
Microsoft.Xna.Framework.Point.X
int X
Definition
Point.cs:14
Microsoft.Xna.Framework.Point
Definition
Point.cs:12
Microsoft.Xna.Framework.Vector2.Y
float Y
Definition
Vector2.cs:17
Microsoft.Xna.Framework.Vector2
Definition
Vector2.cs:12
Microsoft.Xna.Framework.Vector4.Lerp
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition
Vector4.cs:277
Microsoft.Xna.Framework.Vector4
Definition
Vector4.cs:12
source
Terraria.GameContent.RGB
RainShader.cs
Generated by
1.10.0