static Asset< DynamicSpriteFont > MouseText
void AddNewMessage(string text, Color color, int widthLimitInPixels=-1)
void Offset(int linesOffset)
void NewText(string newText, byte R=byte.MaxValue, byte G=byte.MaxValue, byte B=byte.MaxValue)
void NewTextMultiline(string text, bool force=false, Color c=default(Color), int WidthLimit=-1)
List< ChatMessageContainer > _messages
void DrawChat(bool drawingPlayerChat)
static SpriteBatch spriteBatch
static bool mouseLeftRelease
static Vector2 DrawColorCodedStringWithShadow(SpriteBatch spriteBatch, DynamicSpriteFont font, TextSnippet[] snippets, Vector2 position, float rotation, Vector2 origin, Vector2 baseScale, out int hoveredSnippet, float maxWidth=-1f, float spread=2f)