Terraria v1.4.4.9
Terraria source code documentation
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◆ BunnyChat()

static string Terraria.Lang.BunnyChat ( NPC npc)
inlinestatic

Definition at line 339 of file Lang.cs.

340 {
342 return Language.SelectRandom(CreateDialogFilter("BunnyChatter.", obj)).FormatWith(obj);
343 }
static object CreateDialogSubstitutionObject(NPC npc=null)
Definition Lang.cs:74
static LanguageSearchFilter CreateDialogFilter(string startsWith, object substitutions)
Definition Lang.cs:388
static LocalizedText SelectRandom(LanguageSearchFilter filter, UnifiedRandom random=null)
Definition Language.cs:65

References Terraria.Lang.CreateDialogFilter(), Terraria.Lang.CreateDialogSubstitutionObject(), System.obj, and Terraria.Localization.Language.SelectRandom().

Referenced by Terraria.NPC.GetChat().