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Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for Terraria.Physics.BallCollision, including all inherited members.
| CheckForPassThrough(Vector2 center, out BallPassThroughType type, out Tile contactTile) | Terraria.Physics.BallCollision | inlineprivatestatic |
| ClosestPointOnLineSegment(Vector2 point, LineSegment lineSegment) | Terraria.Physics.BallCollision | inlineprivatestatic |
| DrawEdge(LineSegment edge) | Terraria.Physics.BallCollision | inlineprivatestatic |
| GetClosestEdgeToCircle(Vector2 position, Vector2 size, Vector2 velocity, out Vector2 collisionPoint, out Tile collisionTile) | Terraria.Physics.BallCollision | inlineprivatestatic |
| GetCollisionPointForTile(TileEdges edgesToTest, int x, int y, Vector2 center, ref Vector2 closestPointOut, ref float distanceSquaredOut) | Terraria.Physics.BallCollision | inlineprivatestatic |
| GetLeftOrRightEdge(TileEdges edgesToTest, int x, int y, Vector2 tilePosition, ref LineSegment edge) | Terraria.Physics.BallCollision | inlineprivatestatic |
| GetSlopeEdge(ref TileEdges edgesToTest, Tile tile, Vector2 tilePosition, ref LineSegment edge) | Terraria.Physics.BallCollision | inlineprivatestatic |
| GetTileBounds(Vector2 position, Vector2 size) | Terraria.Physics.BallCollision | inlineprivatestatic |
| GetTopOrBottomEdge(TileEdges edgesToTest, int x, int y, Vector2 tilePosition, ref LineSegment edge) | Terraria.Physics.BallCollision | inlineprivatestatic |
| IsBallInWorld(Vector2 position, Vector2 size) | Terraria.Physics.BallCollision | inlineprivatestatic |
| IsNeighborSolid(Tile tile) | Terraria.Physics.BallCollision | inlineprivatestatic |
| IsPositionInsideTile(Vector2 position, Point tileCoordinates, Tile tile) | Terraria.Physics.BallCollision | inlineprivatestatic |
| Step(PhysicsProperties physicsProperties, Entity entity, ref float entityAngularVelocity, IBallContactListener listener) | Terraria.Physics.BallCollision | inlinestatic |
| TileEdges enum name | Terraria.Physics.BallCollision | private |