Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Physics.BallCollision Member List

This is the complete list of members for Terraria.Physics.BallCollision, including all inherited members.

CheckForPassThrough(Vector2 center, out BallPassThroughType type, out Tile contactTile)Terraria.Physics.BallCollisioninlineprivatestatic
ClosestPointOnLineSegment(Vector2 point, LineSegment lineSegment)Terraria.Physics.BallCollisioninlineprivatestatic
DrawEdge(LineSegment edge)Terraria.Physics.BallCollisioninlineprivatestatic
GetClosestEdgeToCircle(Vector2 position, Vector2 size, Vector2 velocity, out Vector2 collisionPoint, out Tile collisionTile)Terraria.Physics.BallCollisioninlineprivatestatic
GetCollisionPointForTile(TileEdges edgesToTest, int x, int y, Vector2 center, ref Vector2 closestPointOut, ref float distanceSquaredOut)Terraria.Physics.BallCollisioninlineprivatestatic
GetLeftOrRightEdge(TileEdges edgesToTest, int x, int y, Vector2 tilePosition, ref LineSegment edge)Terraria.Physics.BallCollisioninlineprivatestatic
GetSlopeEdge(ref TileEdges edgesToTest, Tile tile, Vector2 tilePosition, ref LineSegment edge)Terraria.Physics.BallCollisioninlineprivatestatic
GetTileBounds(Vector2 position, Vector2 size)Terraria.Physics.BallCollisioninlineprivatestatic
GetTopOrBottomEdge(TileEdges edgesToTest, int x, int y, Vector2 tilePosition, ref LineSegment edge)Terraria.Physics.BallCollisioninlineprivatestatic
IsBallInWorld(Vector2 position, Vector2 size)Terraria.Physics.BallCollisioninlineprivatestatic
IsNeighborSolid(Tile tile)Terraria.Physics.BallCollisioninlineprivatestatic
IsPositionInsideTile(Vector2 position, Point tileCoordinates, Tile tile)Terraria.Physics.BallCollisioninlineprivatestatic
Step(PhysicsProperties physicsProperties, Entity entity, ref float entityAngularVelocity, IBallContactListener listener)Terraria.Physics.BallCollisioninlinestatic
TileEdges enum nameTerraria.Physics.BallCollisionprivate