Terraria v1.4.4.9
Terraria source code documentation
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◆ IsNeighborSolid()

static bool Terraria.Physics.BallCollision.IsNeighborSolid ( Tile tile)
inlinestaticprivate

Definition at line 355 of file BallCollision.cs.

356 {
357 if (tile != null && tile.nactive() && Main.tileSolid[tile.type])
358 {
359 return !Main.tileSolidTop[tile.type];
360 }
361 return false;
362 }

References Terraria.Tile.nactive(), Terraria.Main.tileSolid, Terraria.Main.tileSolidTop, and Terraria.Tile.type.

Referenced by Terraria.Physics.BallCollision.GetLeftOrRightEdge(), and Terraria.Physics.BallCollision.GetTopOrBottomEdge().