Terraria v1.4.4.9
Terraria source code documentation
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◆ GetTileBounds()

static Rectangle Terraria.Physics.BallCollision.GetTileBounds ( Vector2 position,
Vector2 size )
inlinestaticprivate

Definition at line 346 of file BallCollision.cs.

347 {
348 int num = (int)Math.Floor(position.X / 16f);
349 int num2 = (int)Math.Floor(position.Y / 16f);
350 int num3 = (int)Math.Floor((position.X + size.X) / 16f);
351 int num4 = (int)Math.Floor((position.Y + size.Y) / 16f);
352 return new Rectangle(num, num2, num3 - num + 1, num4 - num2 + 1);
353 }
static double Floor(double d)

References System.Math.Floor(), Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.

Referenced by Terraria.Physics.BallCollision.GetClosestEdgeToCircle().