Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ IsBallInWorld()

static bool Terraria.Physics.BallCollision.IsBallInWorld ( Vector2 position,
Vector2 size )
inlinestaticprivate

Definition at line 143 of file BallCollision.cs.

144 {
145 if (position.X > 32f && position.Y > 32f && position.X + size.X < (float)Main.maxTilesX * 16f - 32f)
146 {
147 return position.Y + size.Y < (float)Main.maxTilesY * 16f - 32f;
148 }
149 return false;
150 }

References Terraria.Main.maxTilesX, Terraria.Main.maxTilesY, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.

Referenced by Terraria.Physics.BallCollision.Step().