Asset< Texture2D > _texture
bool AllowResizingDimensions
void SetImage(Asset< Texture2D > texture)
override void DrawSelf(SpriteBatch spriteBatch)
UIImage(Asset< Texture2D > texture)
void SetImage(Texture2D nonReloadingTexture)
UIImage(Texture2D nonReloadingTexture)
Texture2D _nonReloadingTexture
bool RemoveFloatingPointsFromDrawPosition