Definition at line 32317 of file WorldGen.cs.
32318 {
32320 if (Main.tile[i, num] == null)
32321 {
32322 return;
32323 }
32324 while (Main.tile[i, num].frameY != 594)
32325 {
32326 num--;
32327 if (Main.tile[i, num].frameY < 594 || num <= 0)
32328 {
32329 return;
32330 }
32331 }
32333 for (
int k = num;
k <= num + 2;
k++)
32334 {
32335 if (Main.tile[i,
k] ==
null)
32336 {
32337 Main.tile[
i,
k] =
new Tile();
32338 }
32339 Main.tile[
i,
k].frameY += 54;
32340 for (
int l = 0;
l < 4;
l++)
32341 {
32342 Dust.NewDust(
new Vector2(i * 16,
k * 16), 16, 16, 11);
32343 }
32344 }
32346 }
static void PlaySound(int type, Vector2 position, int style=1)
static void NotifyProgressionEvent(int eventID)
References Terraria.Dust.NewDust(), Terraria.GameContent.Achievements.AchievementsHelper.NotifyProgressionEvent(), Terraria.Audio.SoundEngine.PlaySound(), Terraria.DataStructures.Tile, and Terraria.Main.tile.
Referenced by Terraria.MessageBuffer.GetData(), and Terraria.Player.TileInteractionsUse().