16854 {
16856 {
16858 {
16860 }
16867 }
16871 {
16872 for (
int i = 50;
i < Main.maxTilesX - 50;
i++)
16873 {
16874 for (
int j = 50;
j < Main.maxTilesY - 50;
j++)
16875 {
16876 Tile tile = Main.tile[
i,
j];
16877 if (
genRand.Next(4) == 0 && tile.active() && tile.type == 138 && tile.frameX == 0 && tile.frameY == 0)
16878 {
16879 Main.tile[
i,
j].type = 665;
16880 Main.tile[
i,
j + 1].type = 665;
16881 Main.tile[
i + 1,
j].type = 665;
16882 Main.tile[
i + 1,
j + 1].type = 665;
16883 }
16884 }
16885 }
16886 }
16888 {
16890 }
16891 }
static void PaintTheDungeon(byte tilePaintColor, byte wallPaintColor)
static void PaintTheMushrooms()
static bool remixWorldGen
static void PaintTheSand(byte tilePaintColor, byte wallPaintColor)
static UnifiedRandom genRand
static void PaintTheClouds(byte tilePaintColor, byte wallPaintColor)
static void PaintTheTemple(byte tilePaintColor, byte wallPaintColor)
static void PaintThePyramids(byte tilePaintColor, byte wallPaintColor)
static void ImproveAllChestContents()
static void PaintTheLivingTrees(byte livingTreePaintColor, byte livingTreeWallPaintColor)
static bool drunkWorldGen
static void ConvertSkyIslands(int convertType, bool growTrees)
static void PaintTheTrees()
static bool getGoodWorldGen