17221 {
17222 int num = 0;
17223 for (
int i = 20; (double)i < Main.worldSurface;
i++)
17224 {
17225 for (
int j = 20;
j < Main.maxTilesX - 20;
j++)
17226 {
17227 Tile tile = Main.tile[
j,
i];
17229 {
17231 break;
17232 }
17233 }
17234 }
17235 for (
int k = 20;
k <= Main.maxTilesX - 20;
k++)
17236 {
17237 for (
int l = 20;
l < num;
l++)
17238 {
17241 if (
tile2.active() && tile2.type == 2)
17242 {
17244 {
17246 }
17249 if ((uint)(
type - 82) <= 1
u || (uint)(
type - 185) <= 2
u ||
type == 227)
17250 {
17252 }
17254 {
17256 }
17257 }
17258 }
17259 }
17260 }
static void KillTile(int i, int j, bool fail=false, bool effectOnly=false, bool noItem=false)
static void Convert(int i, int j, int conversionType, int size=4)
static UnifiedRandom _genRand
static bool GrowTree(int i, int y)