Definition at line 16893 of file WorldGen.cs.
16894 {
16895 int num = Main.maxTilesY - 20;
16896 byte b = (byte)
genRand.Next(1, 13);
16898 {
16900 num = Main.maxTilesY - 500;
16903 {
16905 }
16906 for (
int i = 20;
i < Main.maxTilesX - 20;
i++)
16907 {
16909 {
16912 {
16914 }
16915 }
16916 for (
int j = Main.maxTilesY - 450;
j < Main.maxTilesY - 20;
j++)
16917 {
16918 Tile tile = Main.tile[
i,
j];
16919 if (tile.active() && (tile.type == 70 || tile.type == 578 || tile.type == 190 || tile.type == 71 || tile.type == 528 || (tile.type == 519 && tile.frameY == 90)))
16920 {
16922 }
16923 if (tile.wall == 80 || tile.wall == 74)
16924 {
16926 }
16927 }
16928 }
16929 }
16932 for (
int k = 20;
k < Main.maxTilesX - 20;
k++)
16933 {
16934 for (
int l = 20;
l < num;
l++)
16935 {
16937 if (
tile2.active() && (tile2.type == 70 || tile2.type == 578 || tile2.type == 190 || tile2.type == 71 || tile2.type == 528 || (tile2.type == 519 && tile2.frameY == 90)))
16938 {
16941 }
16943 {
16946 }
16947 }
16950 {
16953 {
16955 }
16956 }
16957 }
16958 }
static bool remixWorldGen
static UnifiedRandom genRand
References Terraria.Tile.active(), Terraria.Tile.color(), Terraria.Main.maxTilesY, Terraria.Main.tile, Terraria.Tile.wall, and Terraria.Tile.wallColor().