Definition at line 16960 of file WorldGen.cs.
16961 {
16962 int num = 20;
16964 {
16965 num = (int)Main.worldSurface;
16966 }
16967 byte b = (byte)
genRand.Next(1, 13);
16968 bool flag = false;
16969 for (
int i = 20;
i < Main.maxTilesX - 20;
i++)
16970 {
16971 bool flag2 =
false;
16972 for (
int j = num;
j < Main.maxTilesY - 20;
j++)
16973 {
16974 Tile tile = Main.tile[
i,
j];
16975 if (tile.active() && (tile.type == 5 || tile.type == 323 || tile.type == 596 || tile.type == 616))
16976 {
16979 flag = true;
16980 }
16981 }
16982 if (flag && !
flag2)
16983 {
16984 flag = false;
16987 {
16989 }
16990 }
16991 }
16992 }
static bool remixWorldGen
static UnifiedRandom genRand
References Terraria.Tile.active(), Terraria.Tile.color(), Terraria.Main.tile, and Terraria.Main.worldSurface.