Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ Clamp() [3/3]

static Vector2D ReLogic.Utilities.Vector2D.Clamp ( Vector2D value1,
Vector2D min,
Vector2D max )
inlinestatic

Definition at line 126 of file Vector2D.cs.

127 {
128 return new Vector2D(Clamp(value1.X, min.X, max.X), Clamp(value1.Y, min.Y, max.Y));
129 }
Vector2D(double x, double y)
Definition Vector2D.cs:34
static Vector2D Clamp(Vector2D value1, Vector2D min, Vector2D max)
Definition Vector2D.cs:126

References ReLogic.Utilities.Vector2D.Vector2D(), ReLogic.Utilities.Vector2D.Clamp(), ReLogic.Utilities.Vector2D.X, and ReLogic.Utilities.Vector2D.Y.

Referenced by ReLogic.Utilities.Vector2D.Clamp(), ReLogic.Utilities.Vector2D.Clamp(), Terraria.GameContent.Generation.ShapeRunner.Perform(), and ReLogic.Utilities.Vector2D.SmoothStep().