Terraria v1.4.4.9
Terraria source code documentation
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◆ CompleteCore()

void System.Net.Sockets.SocketAsyncEventArgs.CompleteCore ( )
inlineprivateinherited

Definition at line 1751 of file SocketAsyncEventArgs.cs.

1752 {
1753 _strongThisRef.Value = null;
1754 if (_asyncProcessingState != 0)
1755 {
1757 }
1758 unsafe void CompleteCoreSpin()
1759 {
1760 SpinWait spinWait = default(SpinWait);
1761 while (_asyncProcessingState == AsyncProcessingState.InProcess)
1762 {
1763 spinWait.SpinOnce();
1764 }
1770 }
1771 }
volatile AsyncProcessingState _asyncProcessingState
CancellationTokenRegistration _registrationToCancelPendingIO
unsafe NativeOverlapped * _pendingOverlappedForCancellation

References System.Net.Sockets.SocketAsyncEventArgs._asyncProcessingState, System.Net.Sockets.SocketAsyncEventArgs._pendingOverlappedForCancellation, System.Net.Sockets.SocketAsyncEventArgs._registrationToCancelPendingIO, System.Net.Sockets.SocketAsyncEventArgs._singleBufferHandle, System.Buffers.MemoryHandle.Dispose(), and System.Threading.CancellationTokenRegistration.Dispose().

Referenced by System.Net.Sockets.SocketAsyncEventArgs.Complete().