Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ AllocateNativeOverlapped()

unsafe NativeOverlapped * System.Net.Sockets.SocketAsyncEventArgs.AllocateNativeOverlapped ( )
inlineprivateinherited

Definition at line 1025 of file SocketAsyncEventArgs.cs.

References System.Net.Sockets.SocketAsyncEventArgs._currentSocket, System.Net.Sockets.SocketAsyncEventArgs._preAllocatedOverlapped, and System.Net.Sockets.Socket.GetOrAllocateThreadPoolBoundHandle().

Referenced by System.Net.Sockets.SocketAsyncEventArgs.DoOperationAccept(), System.Net.Sockets.SocketAsyncEventArgs.DoOperationConnectEx(), System.Net.Sockets.SocketAsyncEventArgs.DoOperationDisconnect(), System.Net.Sockets.SocketAsyncEventArgs.DoOperationReceiveFromMultiBuffer(), System.Net.Sockets.SocketAsyncEventArgs.DoOperationReceiveFromSingleBuffer(), System.Net.Sockets.SocketAsyncEventArgs.DoOperationReceiveMessageFrom(), System.Net.Sockets.SocketAsyncEventArgs.DoOperationReceiveMultiBuffer(), System.Net.Sockets.SocketAsyncEventArgs.DoOperationReceiveSingleBuffer(), System.Net.Sockets.SocketAsyncEventArgs.DoOperationSendMultiBuffer(), System.Net.Sockets.SocketAsyncEventArgs.DoOperationSendPackets(), System.Net.Sockets.SocketAsyncEventArgs.DoOperationSendSingleBuffer(), System.Net.Sockets.SocketAsyncEventArgs.DoOperationSendToMultiBuffer(), and System.Net.Sockets.SocketAsyncEventArgs.DoOperationSendToSingleBuffer().