Terraria v1.4.4.9
Terraria source code documentation
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System.Net.Sockets.SafeSocketHandle Class Referencesealed

Public Member Functions

 SafeSocketHandle ()
 
 SafeSocketHandle (IntPtr preexistingHandle, bool ownsHandle)
 
IntPtr DangerousGetHandle ()
 
void Close ()
 
void Dispose ()
 
void SetHandleAsInvalid ()
 
void DangerousAddRef (ref bool success)
 
void DangerousRelease ()
 

Protected Member Functions

override bool ReleaseHandle ()
 
virtual void Dispose (bool disposing)
 

Protected Attributes

IntPtr handle
 

Package Functions

void TrackShutdown (SocketShutdown how)
 
void CloseAsIs (bool abortive)
 
void SetExposed ()
 
ThreadPoolBoundHandle GetThreadPoolBoundHandle ()
 
ThreadPoolBoundHandle GetOrAllocateThreadPoolBoundHandle (bool trySkipCompletionPortOnSuccess)
 
void SetHandle (IntPtr handle)
 

Properties

bool OwnsHandle [get]
 
override bool IsInvalid [get]
 
ThreadPoolBoundHandleIOCPBoundHandle [get]
 
bool SkipCompletionPortOnSuccess [get]
 
bool IsClosed [get]
 

Private Member Functions

bool TryOwnClose ()
 
bool CloseHandle (bool abortive, bool canceledOperations)
 
void SetHandleAndValid (IntPtr handle)
 
bool OnHandleClose ()
 
unsafe bool TryUnblockSocket (bool abortive)
 
SocketError DoCloseHandle (bool abortive)
 
void InternalRelease (bool disposeOrFinalizeOperation)
 

Static Private Member Functions

static void ThrowSocketDisposedException (Exception innerException=null)
 

Private Attributes

int _ownClose
 
volatile bool _released
 
bool _hasShutdownSend
 
ThreadPoolBoundHandle _iocpBoundHandle
 
bool _skipCompletionPortOnSuccess
 
volatile int _state
 
readonly bool _ownsHandle
 
volatile bool _fullyInitialized
 

Detailed Description

Definition at line 8 of file SafeSocketHandle.cs.


The documentation for this class was generated from the following file: