static Asset< Texture2D >[] NpcHeadBoss
static void DrawFancyBar(SpriteBatch spriteBatch, float lifeAmount, float lifeMax, Texture2D barIconTexture, Rectangle barIconFrame)
bool ValidateAndCollectNecessaryInfo(ref BigProgressBarInfo info)
void Draw(ref BigProgressBarInfo info, SpriteBatch spriteBatch)
void SetLife(float current, float max)