Terraria v1.4.4.9
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Microsoft.Xna.Framework.Graphics.VertexBuffer Member List

This is the complete list of members for Microsoft.Xna.Framework.Graphics.VertexBuffer, including all inherited members.

_0021GraphicsResource()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlineprivate
_0021VertexBuffer()Microsoft.Xna.Framework.Graphics.VertexBufferinlineprivate
_003Cbacking_store_003EDisposingMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
_007EGraphicsResource()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlineprivate
_007EVertexBuffer()Microsoft.Xna.Framework.Graphics.VertexBufferinlineprivate
_internalHandleMicrosoft.Xna.Framework.Graphics.GraphicsResourcepackage
_localNameMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
_localTagMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
_parentMicrosoft.Xna.Framework.Graphics.GraphicsResourceprotected
_poolMicrosoft.Xna.Framework.Graphics.VertexBufferprotected
_sizeMicrosoft.Xna.Framework.Graphics.VertexBufferprotected
_usageMicrosoft.Xna.Framework.Graphics.VertexBufferprotected
_vertexCountMicrosoft.Xna.Framework.Graphics.VertexBufferpackage
_vertexDeclarationMicrosoft.Xna.Framework.Graphics.VertexBufferpackage
BufferUsageMicrosoft.Xna.Framework.Graphics.VertexBuffer
CopyData< T >(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride, uint options, [MarshalAs(UnmanagedType.U1)] bool isSetting)Microsoft.Xna.Framework.Graphics.VertexBufferinlinepackage
CreateBuffer(VertexDeclaration vertexDeclaration, uint dwVertexCount, uint usage, _D3DPOOL pool)Microsoft.Xna.Framework.Graphics.VertexBufferinlineprotected
Dispose([MarshalAs(UnmanagedType.U1)] bool P_0)Microsoft.Xna.Framework.Graphics.VertexBufferinlineprotectedvirtual
Microsoft::Xna::Framework::Graphics::GraphicsResource.Dispose()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlinevirtual
DisposingMicrosoft.Xna.Framework.Graphics.GraphicsResource
GetData< T >(T[] data)Microsoft.Xna.Framework.Graphics.VertexBufferinline
GetData< T >(T[] data, int startIndex, int elementCount)Microsoft.Xna.Framework.Graphics.VertexBufferinline
GetData< T >(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride)Microsoft.Xna.Framework.Graphics.VertexBufferinline
GetManagedObject(IDirect3DVertexBuffer9 *pInterface, GraphicsDevice pDevice, uint pool)Microsoft.Xna.Framework.Graphics.VertexBufferinlinepackagestatic
GraphicsDeviceMicrosoft.Xna.Framework.Graphics.GraphicsResource
GraphicsResource()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlinepackage
IsDisposedMicrosoft.Xna.Framework.Graphics.GraphicsResource
isDisposedMicrosoft.Xna.Framework.Graphics.GraphicsResourcepackage
IsWriteOnlyMicrosoft.Xna.Framework.Graphics.VertexBufferpackage
NameMicrosoft.Xna.Framework.Graphics.GraphicsResource
OnObjectCreation()Microsoft.Xna.Framework.Graphics.VertexBufferinlineprivate
pBufferDataMicrosoft.Xna.Framework.Graphics.VertexBufferprivate
pComPtrMicrosoft.Xna.Framework.Graphics.VertexBufferpackage
raise_Disposing(object value0, EventArgs value1)Microsoft.Xna.Framework.Graphics.GraphicsResourceinlineprotected
RecreateAndPopulateObject()Microsoft.Xna.Framework.Graphics.VertexBufferinlinepackagevirtual
RecreateAndPopulateObject()Microsoft.Xna.Framework.Graphics.VertexBufferinlineprivate
ReleaseNativeObject([MarshalAs(UnmanagedType.U1)] bool disposeManagedResource)Microsoft.Xna.Framework.Graphics.VertexBufferinlinepackagevirtual
ReleaseNativeObject([MarshalAs(UnmanagedType.U1)] bool disposeManagedResource)Microsoft.Xna.Framework.Graphics.VertexBufferinlineprivate
SaveDataForRecreation()Microsoft.Xna.Framework.Graphics.VertexBufferinlinepackagevirtual
SaveDataForRecreation()Microsoft.Xna.Framework.Graphics.VertexBufferinlineprivate
SetData< T >(T[] data)Microsoft.Xna.Framework.Graphics.VertexBufferinline
SetData< T >(T[] data, int startIndex, int elementCount)Microsoft.Xna.Framework.Graphics.VertexBufferinline
SetData< T >(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride)Microsoft.Xna.Framework.Graphics.VertexBufferinline
TagMicrosoft.Xna.Framework.Graphics.GraphicsResource
ToString()Microsoft.Xna.Framework.Graphics.GraphicsResourceinline
VertexBuffer(IDirect3DVertexBuffer9 *pInterface, GraphicsDevice pDevice)Microsoft.Xna.Framework.Graphics.VertexBufferinlineprivate
VertexBuffer()Microsoft.Xna.Framework.Graphics.VertexBufferinlineprotected
VertexBuffer(GraphicsDevice graphicsDevice, Type vertexType, int vertexCount, BufferUsage usage)Microsoft.Xna.Framework.Graphics.VertexBufferinline
VertexBuffer(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)Microsoft.Xna.Framework.Graphics.VertexBufferinline
VertexCountMicrosoft.Xna.Framework.Graphics.VertexBuffer
VertexDeclarationMicrosoft.Xna.Framework.Graphics.VertexBuffer
~GraphicsResource()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlineprivate