static float GetStaticNoise(int index)
static float GetDynamicNoise(int index, float currentTime)
readonly Vector4 _slimeColor
QueenSlimeShader(Color slimeColor, Color debrisColor)
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly Vector4 _debrisColor