static float GetStaticNoise(int index)
readonly Vector4 _waterColor
readonly Vector4 _cannonBallColor
readonly Vector4 _backgroundColor
readonly Vector4 _splashColor
PirateInvasionShader(Color cannonBallColor, Color splashColor, Color waterColor, Color backgroundColor)
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)