Terraria v1.4.4.9
Terraria source code documentation
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◆ Draw()

void Microsoft.Xna.Framework.Graphics.ModelMeshPart.Draw ( )
inlinepackage

Definition at line 99 of file ModelMeshPart.cs.

References Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(), Microsoft.Xna.Framework.Graphics.GraphicsResource.GraphicsDevice, Microsoft.Xna.Framework.Graphics.ModelMeshPart.indexBuffer, Microsoft.Xna.Framework.Graphics.ModelMeshPart.numVertices, Microsoft.Xna.Framework.Graphics.ModelMeshPart.NumVertices, Microsoft.Xna.Framework.Graphics.ModelMeshPart.primitiveCount, Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetVertexBuffer(), Microsoft.Xna.Framework.Graphics.ModelMeshPart.startIndex, Microsoft.Xna.Framework.Graphics.ModelMeshPart.vertexBuffer, and Microsoft.Xna.Framework.Graphics.ModelMeshPart.vertexOffset.

Referenced by Microsoft.Xna.Framework.Graphics.ModelMesh.Draw().