Terraria v1.4.4.9
Terraria source code documentation
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System.Linq.Parallel.AsynchronousChannel< T > Member List

This is the complete list of members for System.Linq.Parallel.AsynchronousChannel< T >, including all inherited members.

_bufferSystem.Linq.Parallel.AsynchronousChannel< T >private
_cancellationTokenSystem.Linq.Parallel.AsynchronousChannel< T >private
_chunkSizeSystem.Linq.Parallel.AsynchronousChannel< T >private
_consumerBufferIndexSystem.Linq.Parallel.AsynchronousChannel< T >private
_consumerChunkSystem.Linq.Parallel.AsynchronousChannel< T >private
_consumerChunkIndexSystem.Linq.Parallel.AsynchronousChannel< T >private
_consumerEventSystem.Linq.Parallel.AsynchronousChannel< T >private
_consumerIsWaitingSystem.Linq.Parallel.AsynchronousChannel< T >private
_doneSystem.Linq.Parallel.AsynchronousChannel< T >private
_indexSystem.Linq.Parallel.AsynchronousChannel< T >private
_producerBufferIndexSystem.Linq.Parallel.AsynchronousChannel< T >private
_producerChunkSystem.Linq.Parallel.AsynchronousChannel< T >private
_producerChunkIndexSystem.Linq.Parallel.AsynchronousChannel< T >private
_producerEventSystem.Linq.Parallel.AsynchronousChannel< T >private
_producerIsWaitingSystem.Linq.Parallel.AsynchronousChannel< T >private
AsynchronousChannel(int index, int chunkSize, CancellationToken cancellationToken, IntValueEvent consumerEvent)System.Linq.Parallel.AsynchronousChannel< T >inlinepackage
AsynchronousChannel(int index, int capacity, int chunkSize, CancellationToken cancellationToken, IntValueEvent consumerEvent)System.Linq.Parallel.AsynchronousChannel< T >inlinepackage
Dispose()System.Linq.Parallel.AsynchronousChannel< T >inline
DoneWithDequeueWait()System.Linq.Parallel.AsynchronousChannel< T >inlinepackage
Enqueue(T item)System.Linq.Parallel.AsynchronousChannel< T >inlinepackage
EnqueueChunk(T[] chunk)System.Linq.Parallel.AsynchronousChannel< T >inlineprivate
FlushBuffers()System.Linq.Parallel.AsynchronousChannel< T >inlinepackage
FlushCachedChunk()System.Linq.Parallel.AsynchronousChannel< T >inlineprivate
InternalDequeueChunk()System.Linq.Parallel.AsynchronousChannel< T >inlineprivate
IsChunkBufferEmptySystem.Linq.Parallel.AsynchronousChannel< T >package
IsDoneSystem.Linq.Parallel.AsynchronousChannel< T >package
IsFullSystem.Linq.Parallel.AsynchronousChannel< T >package
SetDone()System.Linq.Parallel.AsynchronousChannel< T >inlinepackage
TryDequeue([MaybeNullWhen(false)][AllowNull] ref T item)System.Linq.Parallel.AsynchronousChannel< T >inlinepackage
TryDequeue([MaybeNullWhen(false)][AllowNull] ref T item, ref bool isDone)System.Linq.Parallel.AsynchronousChannel< T >inlinepackage
TryDequeueChunk([NotNullWhen(true)] ref T[] chunk)System.Linq.Parallel.AsynchronousChannel< T >inlineprivate
TryDequeueChunk([NotNullWhen(true)] ref T[] chunk, ref bool isDone)System.Linq.Parallel.AsynchronousChannel< T >inlineprivate
WaitUntilNonFull()System.Linq.Parallel.AsynchronousChannel< T >inlineprivate