Terraria v1.4.4.9
Terraria source code documentation
|
|
inlineprivate |
Definition at line 227 of file AsynchronousChannel.cs.
References System.Linq.Parallel.AsynchronousChannel< T >._buffer, System.Linq.Parallel.AsynchronousChannel< T >._consumerBufferIndex, System.Linq.Parallel.AsynchronousChannel< T >._producerEvent, System.Linq.Parallel.AsynchronousChannel< T >._producerIsWaiting, System.Threading.Interlocked.Exchange(), System.Linq.Parallel.AsynchronousChannel< T >.IsFull, and System.Threading.ManualResetEventSlim.Set().
Referenced by System.Linq.Parallel.AsynchronousChannel< T >.TryDequeueChunk(), and System.Linq.Parallel.AsynchronousChannel< T >.TryDequeueChunk().