Terraria v1.4.4.9
Terraria source code documentation
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◆ WaitUntilNonFull()

void System.Linq.Parallel.AsynchronousChannel< T >.WaitUntilNonFull ( )
inlineprivate

Definition at line 128 of file AsynchronousChannel.cs.

References System.Linq.Parallel.AsynchronousChannel< T >._cancellationToken, System.Linq.Parallel.AsynchronousChannel< T >._producerEvent, System.Linq.Parallel.AsynchronousChannel< T >._producerIsWaiting, System.Threading.Interlocked.Exchange(), System.Linq.Parallel.AsynchronousChannel< T >.IsFull, System.Threading.ManualResetEventSlim.Reset(), and System.Threading.ManualResetEventSlim.Wait().

Referenced by System.Linq.Parallel.AsynchronousChannel< T >.EnqueueChunk().