Terraria v1.4.4.9
Terraria source code documentation
|
|
inlineprivate |
Definition at line 112 of file AsynchronousChannel.cs.
References System.Linq.Parallel.AsynchronousChannel< T >._buffer, System.Linq.Parallel.AsynchronousChannel< T >._consumerEvent, System.Linq.Parallel.AsynchronousChannel< T >._consumerIsWaiting, System.Linq.Parallel.AsynchronousChannel< T >._index, System.Linq.Parallel.AsynchronousChannel< T >._producerBufferIndex, System.Threading.Interlocked.Exchange(), System.Linq.Parallel.AsynchronousChannel< T >.IsChunkBufferEmpty, System.Linq.Parallel.AsynchronousChannel< T >.IsFull, System.Linq.Parallel.IntValueEvent.Set(), and System.Linq.Parallel.AsynchronousChannel< T >.WaitUntilNonFull().
Referenced by System.Linq.Parallel.AsynchronousChannel< T >.Enqueue(), and System.Linq.Parallel.AsynchronousChannel< T >.FlushCachedChunk().