43 if (this.PostProcessingEvents !=
null)
void SetHotkeys(IEnumerable< RgbKey > keys)
IEnumerable< RgbKey > _hotkeys
void Process(IEnumerable< RgbDevice > devices, IEnumerable< ShaderOperation > shaders, float time)
PostProcessingEvent PostProcessingEvents
void ProcessDevice(RgbDevice device, IEnumerable< ShaderOperation > shaders, float time)
delegate void PostProcessingEvent(RgbDevice device, Fragment fragment, float time)
virtual Fragment Rasterize()
virtual void Render(Fragment fragment, ShaderBlendState blendState)
readonly ShaderBlendState BlendState
void Process(RgbDevice device, Fragment fragment, float time)