virtual void Process(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly ShaderBlendState BlendState
ShaderOperation WithBlendState(ShaderBlendState blendState)
void Process(RgbDevice device, Fragment fragment, float time)
readonly ChromaShader _shader
readonly EffectDetailLevel _detailLevel
ShaderOperation(ChromaShader shader, ShaderBlendState blendState, EffectDetailLevel detailLevel)